Black Ops 6 gets new Zombies content in the Season 4 update, including a fan-favorite mode’s return, new challenges, LTMs, and more.

While all three of the main Call of Duty modes – multiplayer, Zombies, and Warzone – share content like the Battle Pass and new weapons such as the FFAR 1 and LC10, Zombies gets its own content.

Season 4 is no exception, so here are the full patch notes of everything included in the update.

Zombies Season 4 start date & time

The Black Ops 6 Zombies Season 4 update goes live on Thursday, May 29, at 9 AM PT / 12 PM ET / 5 PM BST.

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You should be able to preload the update ahead of time to ensure you can jump right in. Also, make sure you’ve finished the Season 3 Battle Pass, as you won’t be able to access it again.

Grief mode

black ops 6 zombies players in grief modeActivision

The Grief mode, which hasn’t been seen since Black Ops 2, arrives in Season 4. Here, two teams of four must outlast each other, with the last team standing winning.

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While you can’t damage the other team, you can slow them down by shooting them, body-block them, and give them major debuffs by capturing zones.

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Grief takes place in smaller sections of the existing Zombies maps, and for the full breakdown, you can check out our dedicated guide.

Is there a new Zombies map?

There’s no new Zombies map in the Season 4 update, but we can still expect one more ahead of Call of Duty 2025.

Following Season 3’s Shattered Veil Easter egg, the next Zombies map is expected to be ‘Janus Towers.’ Shattered Veil ends with Richtofen leading the crew to Janus Towers, where the ether reactors are melting down. The map probably won’t be called Janus Towers, but it’s the most likely setting.

Related

Black Ops 6 Zombies match on The Tomb

Black Ops 6 Zombies players baffled by Season 2 Reloaded going live with known bugs

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Black Ops 6 Zombies Season 4 patch notes

Check out the full patch notes for BO6 Zombies Season 4 below:

Maps?

  • Terminus
    • Addressed an issue that prevented the ramps from being properly illuminated in the Boat Race Side Quest in Terminus.
  • Citadelle des Morts
    • Addressed an issue where players can repeat The Guardian fight in Citadelle des Morts when loading a save file.
    • Addressed an issue where the Amulet sometimes remains too high after defeating The Guardian.

Modes?

  • Addressed an issue where players are sent back to the lobby after pausing the game in splitscreen.

Weapons

?Pistols

Stryder .22

General Adjustments

  • Increased Pack-a-Punch damage by 100%.
  • Increased Ammo from 360 to 440.
  • Reduced Penetration damage falloff by 40%.

9mm PM

Attachment Adjustments

  • Increased Pack-a-Punch damage by 50%.
  • Increased Pack-a-Punch damage range by 100%.
  • Increased Ammo from 320 to 360.
  • Scaled Gun and View kick down by 20%.
  • Reduced Penetration damage falloff by 40%.

This weapon receives a penetration buff when Pack-a-Punched, further increasing penetration with the FMJ attachment.

Grekhova

General Adjustments

  • Increased Damage by 150%.
  • Reduced Damage Range by 30%.

To help individual Pistols feel more unique, we’ve lowered the max damage range on this weapon to make it more effective at closer range, with a more noticeable damage dropoff when fighting enemies at longer distances.

Marksman Rifles

Tsarkov 7.62

General Adjustments

  • Increased Pack-a-Punch critical Damage by 50%.
  • Increased ADS speed by 50%.
  • Lowered Gun and view kick by 80%.

DM-10

General Adjustments

  • Increased Pack-a-Punch critical Damage by 60%.

? ? TR2

General?Adjustments

  • Increased Damage by 40%.
  • Increased Critical Damage by 90%.
  • Lowered Gun and View Kick by 40%.

Attatchments

  • Addressed an issue where Belt-Fed ammo pickups were not working after refilling ammo with an Ammo Cache or Max Ammo Power-Up.

?Weapon Blueprints

  • Addressed an issue where the Death FX for certain Weapon Blueprints were not playing correctly.
  • Addressed an issue where the Game Over Blueprint with custom attachments would revert back to its default attachments after reloading a save.

Gunsmith?

  • Addressed an issue where Mags and Mag Size details displayed the incorrect information in the Gunsmith menu.

Perks?

  • Quick Revive
    • Addressed an issue where Quick Revive would not default to the first slot regardless of when it was obtained.
  • Elemental Pop
    • Addressed an issue with Elemental Pop not working with a Pack-a-Punch GS45 and D1.3 Sector.
    • Addressed an issue where the Electric Cherry Augment will stun Brain Rot zombies.

Equipment?

  • C4
    • C4 Min Damage Increased to 70 and Max Damage Increased to 250.
  • Frag Mid
    • Frag Mid Damage Increased to 150.
  • Semtex
    • Semtex Inner Damage Increased to 250.

Field Upgrades?

  • Aether Shroud
    • Addressed an issue where zombies would sometimes target players while Aether Shroud is active.
    • Addressed an issue where the player will not have their melee weapon equipped after reviving a player while Void Sheath Augment is active.
  • Dark Flare
    • Addressed an issue where the Helmeted Zombie is immune to Dark Flare Field Upgrade in Citadelle des Morts.

Support?

  • Death Machine
    • Increased Death Machine ammo to 350.
  • Mutant Injection
    • Addressed an issue where the Third-Person animation for activating the Mutant Injection played incorrectly.
    • Addressed an issue where the Exfil Cinematic did not play correctly if failed while Mutant Injection was active.
  • War Machine
    • Addressed an issue with the War Machine displaying incorrect unlock requirements.
    • Addressed an issue where the description text for the War Machine was incorrect in the Crafting Table.
  • Mangler Cannon
    • Addressed an issue where the Mangler Cannon was not aligned correctly with the Operator’s right arm in Third-Person.

GobbleGums?

  • Addressed an issue where the Death Machine or War Machine were left with an ammo count of 1 after using the Support Group GobbleGum.
  • Disallowed players from using Ziplines right after activating Anywhere but Here GobbleGum.
  • Power-Up GobbleGums now use the player’s position as a fallback if gameplay space is limited.
  • Addressed an issue where Time Out GobbleGum would cause zombies to stop spawning if the player who activated the GobbleGum left the match.

Power-Ups??

  • Addressed an issue with the Wunderwaffe DG-2 turning zombies into crawlers while Insta-kill was active with the first shot.

Mystery Box?

  • Addressed an issue where the Mystery Box could only produce a small subset of weapons.
  • Increased the weight for Seasonal Weapons in the Mystery Box.
  • Addressed an issue where a Zombie Build weapon from the Mystery Box showed incorrect rarity when dropped.

UI?

  • Addressed an issue where some players would not see the on-screen timer during Exfil.
  • Addressed an issue where certain UI elements were not being cleared properly after completing steps from the Wonder Weapon Quest prior to completing the Pack-a-Punch Quest in Shattered Veil Directed Mode.
  • Addressed an issue where the cost of Perks in the Der Wunderfizz Machine would not update if bought in rapid succession.
  • Addressed an issue where the Staff of Ice was misspelled in the Wonder Weapon and Store Blueprint menus.
  • Addressed various subtitle typos.

Graphics?

  • Addressed an issue where the Special Round Fog did not roll in gradually if a user joins the match in that round.
  • Addressed an issue where the spectating player would see a black screen while the player they are spectating used fast travel.

Stability?

  • Addressed various stability issues.

You can also check out everything coming in the Black Ops 6 multiplayer and Warzone Season 4 updates.

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